Casual Games Vs The Hardcore Gaming Industry-winsockfix

Shopping-and-Product-Reviews With the proliferation of Facebook and other social media platforms, online casual games have also seen a surge in both revenues and gamersinterest. But does the casual game industry stand any chance of surpassing the hardcore gaming industry? Several insights might shed light on to what the future of gaming has in stored. First of all, what are the major differences between the two styles of gaming. When you think of casual gaming, first thing that .es to mind are the now famous online card games, some adaptations of arcade classics and other puzzle and brain games. What all these games have in .mon is their degree of difficulty and .plexity. Casual games, by definition, have to be simple and straightforward. They are meant to kill time but not too much of it. On the other side of the spectrum we have hardcore games. These type of games usually rely on .plex themes and a much higher degree of .plexity which is bound to keep the gamer interested and drive his dedication. The Casual Games Association estimates that more than 200 million people play online games. The target audience for this type of free online games is incredibly vast and involves a wide array of nationalities. A recent study into the casual games sector predicts that the market will reach the 8.5 billion $ mark by 2014. This is no pocket change, mind you. On the long term, many predict that casual games will run the gaming business. With over 400 casual games developed and launched on web portals yearly and thousands more developed on IOS, Android and other platforms, the industry seems to be expanding. But is this growth sustainable? The recent Digital Game Monetization Summit held in San Francisco shares a different view on the matter. It is easy to regard the casual game industry as a juggernaut of the gaming industry as a whole, especially when you consider the massive number of games Facebook has to offer alone. But if you take into account that only less than 10% of the 50billion $ spent last year alone on games is reflected into casual games, theres still a lot of ground to make up. Paul Thelen, CEO of Big Fish Games, a major player in the casual gaming sector, sheds some light on the problem. He argues that developers have little idea of how to properly monetize the niche space. For example, if you have a straight-forward, 6-8 hours, linear game, theres a high probability that once youre done with the game, you will never .e back to it. This is unsustainable. Of course, some casual games see a lot less money and time being invested in their developing process, and still be.e appealing enough in order to make profit. Nevertheless, if you want to .pete with the hardcore gaming industry, a minimum of effort has to be made into offering the gamer and experience that is worth returning to. It is still early to draw conclusions on how the two gaming industries will evolve but it should be wise to lower one"s expectations over the casual gaming industry. Big blockbuster titles are still making the headlines and it"s going to take something special to replace them. About the Author: 相关的主题文章: